Game and Software Engineer & CTO

Specializing in porting games and software across multiple platforms (PS4, Xbox One, Android TV) and integrating complex APIs and full-presence immersive platforms.

A Brief Journey

I am a Game and Software Engineer and CTO currently leading technology strategy at Simulated Reality. With deep expertise across console development, immersive virtual reality environments, and scalable web platforms, I focus on constructing simple, type-safe, and highly modular digital solutions.

Please feel free to reach out directly at huertasAndrew@outlook.com.

Recent Professional Experience

08/2018 - Present

Chief Technology Officer (CTO)

Simulated Reality • Westlake Village, CA (Hybrid)

  • Directed technical strategy with a primary focus on Frontend Development and interactive architecture using C# and Unity.
  • Developed and maintained the company's frontend web platforms, managing integration with separate backend server systems to ensure seamless data flow.
  • Supported backend engineering efforts using Node.js and Express.js, stepping in to assist with server-side logic and infrastructure during critical staffing gaps.
  • Managed engineering workflows and version control using Git, ensuring code quality and efficient release cycles.
  • Oversaw Quality Assurance (QA) and testing protocols, leading cross-functional teams to deliver stable, high-performance applications.
Skills: Unity3D, C#, Android, Virtual Reality (VR), Augmented Reality (AR), Stereo 3D, iOS, visionOS, Kotlin, Java, Unreal Engine, C++