Game and Software Engineer & CTO
Specializing in porting games and software across multiple platforms (PS4, Xbox One, Android TV) and integrating complex APIs and full-presence immersive platforms.
A Brief Journey
I am a Game and Software Engineer and CTO currently leading technology strategy at Simulated Reality. With deep expertise across console development, immersive virtual reality environments, and scalable web platforms, I focus on constructing simple, type-safe, and highly modular digital solutions.
Please feel free to reach out directly at huertasAndrew@outlook.com.
Featured Project
Devotion Portal • Simulated Reality Professional Project
A multi-platform client application spawned from the Reality Viewer System (RVS) to experience sacred destinations. Integrates core RVS technologies, showcasing content such as the '7 Miracles' volumetric film utilizing the 4DViews SDK, 'The Holy City' Jerusalem VR experience, and guided tours of major global Marian shrines (Lourdes, Guadalupe, Aparecida, Círio de Nazaré, Fatima). Features Gyro Mode, face-tracking-based window perspective shifts, generic voice commands/AI Guide, multiplayer room synchronization, and a companion web application.
Recent Professional Experience
Chief Technology Officer (CTO)
Simulated Reality • Westlake Village, CA (Hybrid)
- Directed technical strategy with a primary focus on Frontend Development and interactive architecture using C# and Unity.
- Developed and maintained the company's frontend web platforms, managing integration with separate backend server systems to ensure seamless data flow.
- Supported backend engineering efforts using Node.js and Express.js, stepping in to assist with server-side logic and infrastructure during critical staffing gaps.
- Managed engineering workflows and version control using Git, ensuring code quality and efficient release cycles.
- Oversaw Quality Assurance (QA) and testing protocols, leading cross-functional teams to deliver stable, high-performance applications.