About Me
Overview
I am a Game and Software Engineer and CTO specializing in immersive architectures, multi-platform client-server integrations, and backend services. Throughout my career, I have built virtual and augmented reality (VR/AR) client applications, ported indie titles and streaming apps (Pluto TV, Red Bull TV) to console and TV platforms, integrated volumetric video SDKs (4DViews, 8i), and designed low-level C++ graphics engines. My engineering workflow is anchored in Unity3D, C#, and Node.js, managing scalable product releases from initial design through QA.
Technical Expertise
- Game & Immersive Technologies: Unity, visionOS, iOS, Android, VR/AR/XR, 4DViews SDK, Unreal Engine, 8i SDK, PlayStation (PS4/PS3), Xbox One, Android TV / NVIDIA Shield, Roblox Studio, OpenGL, GLSL, Qt, CreateJS
- Languages & Scripts: C#, TypeScript, JavaScript (ES6+), Kotlin, C++, Lua, Java
- Web & Backend Technologies: Node.js, Express.js, EJS, PostgreSQL, SQL, ASP.NET MVC, .NET / WPF, AngularJS, jQuery
- DevOps & Tools: Git, Jenkins, Heroku, Jira, Agile/Scrum