About Me

Overview

I am a Game and Software Engineer and CTO specializing in immersive architectures, multi-platform client-server integrations, and backend services. Throughout my career, I have built virtual and augmented reality (VR/AR) client applications, ported indie titles and streaming apps (Pluto TV, Red Bull TV) to console and TV platforms, integrated volumetric video SDKs (4DViews, 8i), and designed low-level C++ graphics engines. My engineering workflow is anchored in Unity3D, C#, and Node.js, managing scalable product releases from initial design through QA.

Technical Expertise