View Detailed Interactive CV

Andrew Huertas

Game & Software Engineer

Summary

Game and Software Engineer with engineering leadership and technology strategy experience, specializing in building interactive applications and client-server integrations from the ground up. I aim to deliver stable, clean solutions using engineering fundamentals and structured workflows.

Work History

Chief Technology Officer (CTO)

Simulated Reality • Westlake Village, CA (Hybrid)
04/2021 - Present
  • Architected the REAL Launcher, utilizing Android admin APIs for controller-free gaze navigation and silent app installation.
  • Co-developed the patented REAL Connect system with WebRTC.
  • Ported the Reality Viewer System (RVS) from Unity to a cross-platform WebXR app using Node.js, EJS, and A-Frame (Three.js) across desktop, mobile, and standalone XR headsets.
  • Integrated OpenAI APIs for an AI Guide chatbot with video screenshot analysis and TTS, and migrated in-app purchases and subscriptions to Stripe.

Lead Software Engineer

Simulated Reality • Calabasas, CA (Hybrid)
01/2019 - 04/2021
  • Led separate client-side teams for initial UVP volumetric playback and early versions of the REAL Launcher used to power the REAL System (REAL Vision/i-Series) platforms, while establishing Git workflows.

Software Engineer

Simulated Reality • Los Angeles, CA (On-site)
08/2018 - 01/2019
  • Served as the sole developer on an unreleased internal volumetric video player project using 4DViews SDK in Unity.

Software Engineer

Pluto TV • West Hollywood, CA (On-site)
03/2018 - 08/2018
  • Ported the Pluto TV app to PS3/PS4 using Sony's web SDK, and updated Samsung Tizen and Vizio Smart TV clients.
  • Integrated platform APIs for video playback, user authentication, and system events.

Game Development Engineer

LOOT Interactive • Culver City, CA (On-site)
09/2015 - 02/2018
  • Ported Unity titles (e.g. Q*bert Rebooted, Electronic Super Joy) to PS4, Xbox One, and Android TV, integrating platform APIs for PSN and Xbox Live.
  • Developed VR control schemes and player interaction systems (Oculus, Gear VR, HTC Vive).
  • Built console client apps (Red Bull TV for PS4/PS3) using platform-specific JavaScript/HTML5 frameworks.

Skills

Game & Immersive Technologies
Unity, visionOS, iOS, Android, VR/AR/XR, WebXR, A-Frame, Three.js, 4DViews SDK, Unreal Engine, 8i SDK, PlayStation (PS4/PS3), Xbox One, Android TV / NVIDIA Shield, Roblox Studio, OpenGL, GLSL, Qt, CreateJS
Languages & Scripts
C#, TypeScript, JavaScript (ES6+), Kotlin, C++, Lua, Java
Web & Backend Technologies
Node.js, Express.js, EJS, OpenAI API, Stripe API, PostgreSQL, SQL, ASP.NET MVC, .NET / WPF, AngularJS, jQuery
DevOps & Tools
Git, Jenkins, Heroku, Jira, Agile/Scrum

Patents

Method and apparatus for real-time data communication in full-presence immersive platforms

Education

Bachelor of Science Software and Game Development
Neumont University • Salt Lake City, UT

Honors & Awards

Magna Cum Laude
Neumont University • 2015
Project Showcase Fall 2015 - Overall Faculty and Staff Favorite
Neumont University • 2015