Andrew Huertas
Game & Software Engineer
Summary
Game and Software Engineer with engineering leadership and technology strategy experience, specializing in building interactive applications and client-server integrations from the ground up. I aim to deliver stable, clean solutions using engineering fundamentals and structured workflows.
Work History
Chief Technology Officer (CTO)
Simulated Reality • Westlake Village, CA (Hybrid)
04/2021 - Present
- Architected the REAL Launcher, utilizing Android admin APIs for controller-free gaze navigation and silent app installation.
- Co-developed the patented REAL Connect system with WebRTC.
- Ported the Reality Viewer System (RVS) from Unity to a cross-platform WebXR app using Node.js, EJS, and A-Frame (Three.js) across desktop, mobile, and standalone XR headsets.
- Integrated OpenAI APIs for an AI Guide chatbot with video screenshot analysis and TTS, and migrated in-app purchases and subscriptions to Stripe.
Lead Software Engineer
Simulated Reality • Calabasas, CA (Hybrid)
01/2019 - 04/2021
- Led separate client-side teams for initial UVP volumetric playback and early versions of the REAL Launcher used to power the REAL System (REAL Vision/i-Series) platforms, while establishing Git workflows.
Software Engineer
Simulated Reality • Los Angeles, CA (On-site)
08/2018 - 01/2019
- Served as the sole developer on an unreleased internal volumetric video player project using 4DViews SDK in Unity.
Software Engineer
Pluto TV • West Hollywood, CA (On-site)
03/2018 - 08/2018
- Ported the Pluto TV app to PS3/PS4 using Sony's web SDK, and updated Samsung Tizen and Vizio Smart TV clients.
- Integrated platform APIs for video playback, user authentication, and system events.
Game Development Engineer
LOOT Interactive • Culver City, CA (On-site)
09/2015 - 02/2018
- Ported Unity titles (e.g. Q*bert Rebooted, Electronic Super Joy) to PS4, Xbox One, and Android TV, integrating platform APIs for PSN and Xbox Live.
- Developed VR control schemes and player interaction systems (Oculus, Gear VR, HTC Vive).
- Built console client apps (Red Bull TV for PS4/PS3) using platform-specific JavaScript/HTML5 frameworks.
Skills
Game & Immersive Technologies
Languages & Scripts
Web & Backend Technologies
DevOps & Tools
Patents
Method and apparatus for real-time data communication in full-presence immersive platforms
Education
Bachelor of Science Software and Game Development
Neumont University • Salt Lake City, UT
Honors & Awards
Magna Cum Laude
Neumont University • 2015
Project Showcase Fall 2015 - Overall Faculty and Staff Favorite
Neumont University • 2015